
DEC 06, 2024
Why Revisiting the Beginning Works for Live-Service Games
Fortnite OG launches today, and if you don’t know what that means, check out this article on GamesBeat (https://venturebeat.com/games/fortnite-og-takes-players-back-to-the-beginning-on-december-6/). If you do know what it means, let’s talk about the broader trend it reflects and what it could mean for the gaming industry.
As Mike Minotti, GamesBeat’s managing editor, points out, “Not too long ago, Overwatch did the same thing. MMOs like World of Warcraft and Runescape also give players a way to live in older versions of the games.” WoW Classic, WoW Vanilla, WoW So Fresh and So Clean—okay, I made that last one up, but you get the idea.
To the casual onlooker, revisiting earlier versions of a game might seem like a revenue play. And to be fair, it is often a highly profitable one. The development costs for bringing back older content are significantly lower than building something entirely new. Much of the foundational work is already done, and the investment primarily goes into making it playable in the current game environment. While this economic perspective is valid, I’d like to suggest another lens: one that focuses on community and player engagement.
This trend signals that long-running, successful live-service games are listening to their players. It shows an understanding that player bases aren’t homogenous—they evolve. If you’ve been running a live-service game for 10 years, chances are the game itself has grown and changed, and so have your players. Those original players who made you successful might start to feel left behind as the game evolves to attract new audiences. It’s easy for them to feel like the developers “love the new players better than the OG players.”
At the same time, new players often face their own barriers. Long-running games come with intimidating storylines, deep lore, and complex features that can make onboarding overwhelming. These dynamics create a delicate tension: you risk alienating your most loyal early adopters while making the game inaccessible to fresh audiences. Meanwhile, your current player base—which is often the most engaged and highest spending—holds the center.
Revisiting the beginning offers an elegant solution. It addresses the frustrations of older players who long for the experience that first captured their imagination. It lowers the barrier to entry for new players, giving them a clean slate to jump in without the baggage of a decade’s worth of updates. And importantly, it doesn’t compromise the experience for current players who want the game to keep moving forward.
This approach demonstrates a thoughtful understanding of the lifecycle of a live-service game and the communities it serves. Rather than seeing these relaunches as mere nostalgia grabs, we can view them as a way to balance the needs of three key groups: original players, new players, and current players. It’s a rare win-win-win in an industry where maintaining harmony among diverse audiences is often a challenge.
So, as we jump back into Fortnite OG, let’s celebrate not just the return to the island but the broader implications for how live-service games can evolve. Going back to the beginning isn’t just a look back; it’s a way forward.